![]() ![]() I like the idea of the bakery being an upgrade to the keep, and not a find this npc. When you save+quit there's occasionaly weird hermits behaviour, i even lost 2 of them (gone from the map, and yeah they were at safe locations). ![]() I read a few people had bugs having more than 2 (which you don't realy need). I'm 200% for a castle upgrade instead of a NPC creating a bakery. Before getting into my boat i always create knights on the other side for that very purpose. There's one thing great with knights you may have underestimated is that "it ensures" a few archers stand on that side to defend it (as you may have noticed units are free to leave a side for another). Imo it's one of the things that should be nerfed. Originally posted by WindSheep:They are all extremely STRONG, even the kermit of valor (knights). It's a straight upgrade to archer towers since it also frees 9 gold worth of archers up and only eats 1 4 gold easily replacable engineer so if you get overrun and need money, the empty towers won't suck all your archers up and prevent them from hunting or defending and solves all the problems that building multiple towers had. The ballista is the only thing you'd want to build multiple of. Maybe its functinality can be changed to spawn peasants off-screen instead of attracting them so building more than 1 bakery is sensible. It might as well be a one-time upgrade to your castle. ![]() The baker is great but you never need more than 1 bakery. Fix the knight ai to be less horrible at defending and that'll make knight towers more valuable. More knights also means more downgraded archers that won't hunt. The knight hermit kind of sucks because you don't want more knights for defending since they just run away and take their archers with them once the wall is at like 80% health and you never need more than 2 knights to take a portal down. ![]()
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